Monday, February 2, 2009

Feb. 1st Sesssion

The caravan traveled South on Duke's Road. The trip was uneventful. They were in thick woods for the first few days with only a few Elven homes here and there. They passed several travelers, armed troops, and so forth on their way South. The woods eventually started to thin, and they came across Tradleran homes. (The Grand Duchy of Karameikos is made of two types of humans, Thyatian and Tradleran. Thyatians are the ones that came in when the Empire of Thyatis owned the land. Tradlerans are the ones who lived in the land for several centuries.)

The road eventually curved west because it was looping around the ruin city of Krakatos. The building the players were looking for would be next to two fully standing towers, and these towers would be the only two that are fully standing. After scanning the horizon, Detelle spotted the towers to be in the southern section of the ruins.

When the party arrived to Specluram, the Junge payed each player 500 GP for getting them to Specluram. The rest of the pay is for when the caravan gets back to Highfordge. The players first when to the registration desk to turn the letters in. While they were there, they ran into a familar face. They ran into the red-hair elven guard that they saw when they spent the night at the prison in Threshold. He had an arrow in his gut, but it did not seem to really bother him. The players overheard that Gelu (the elf) was hunting some members of the Iron Ring. He was shot with a cursed arrow and now needs a cleric in order to remove it. He was sent into the city, but not without giving the players another warning to leave Karameikos.

The players wasted some time around the two taverns. However, before they left, they bought a few items from some of the vendors outside of the city. One thing that they bought which proved helpful in Krakatos was the Desert Plum.

They reached Krakatos in the evening, rested, and went inside the next morning. Things were not easy on the players. They first saw that the two towers were dead North of them. They also saw three campfires burning in the distance. One was burning really close. The other two were farther away, but they could tell that it was almost on the same line as the two towers. They were attempting to avoid conflict with the goblins camping inside Krakatos. They also had to find another way North when they found the way North to be blocked by a banshee. While they were doing that, they ran into an eighty foot Titan. They ran like little girls for fear of being crushed. When the finished running, they found that they had manage to get behind the banshee. They continued North, but Elric stepped onto a hornets nest. They ran like a bat out of hell for fear of being stung by the angry insects.

When they rested to catch their breath, they found that the pile of rubble they were standing on appeared to have been a store in the past. When looking through the rubble, they found four rings. One was red with the gem missing on it. One was blue with a blue stone on it. Another was green with something that looks like a diamond on it. The last was rusted copper. Elric and Detelle studied the blue one and found it to be magical. They only know that it would have no use for Ziek and Ashton. They do not yet know what the magical properties of it is. However, Detelle is wearing in hopes of finding out what it does on accident.

They traveled North a bit more, but found that they had to find another way around for the ruins North was to much for them to climb safely. While traveling west, they ran into a lot of Cervders. These Cervders practically surrounded them. Thus the players ran again, but this time like a animal backed into a corner. They ran, but lashed out when they could to the pursuing Cervders. They ran into several problems along the way. At one point, they had to make a stand while Ashton broke through a wall in hopes of getting out of a dead end they ran in. They found their way into a building and into a room. The poor players were about to be doomed. I decided to give the players a break since they have forgotten what they had on them due to the long break they had. I hinted that they should check their inventory. When they did, they saw that they could use the oil to burn the Cervders who were packed in the narrow hall. They did so, but had to use all of their water to put the fire out.

They decided to camp out in the building they were in. During the night, Ashton spotted a glow in the room over. He went to check it out and found a glowing dagger on a table. He took the dagger for himself. The next morning, the players had to consume a Desert Plum to quench their thirst. They traveled for a while more, but eventually found their way to the ruined church. They saw that the two towers were neighboring buildings to the church. When they went in, they found the switch to open up the dungeon door. The dungeon below was a small one, and the players quickly figured out how to get the crystal ball they were looking for. They figured out that they had to have two people opening the door, then close it with a person inside, and then open it again. They had to do all this because there was a powerful looking skeleton guard in the room, and it would only be active if the door was open. Now the players are walking outside the church and need to find their way back to the Southern entrance.

Time so far: Day 3 12:00 Noon

Caravan leaves on Day 7 10: A.M.

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