The players headed south after they left the ruined church. They saw that they titan that they saw earlier had moved to the west of them and was sitting on a building as though it was a sit. As they headed south, they came across a Gargoyle. The players thought they saw the house move, and decided to attack the house. While they were distracted, the Gargoyle swooped down, picked up Atrem, and dropped him from a height. Atrem broke both of his legs. The players went through a quick combat round with the Gargoyle where they failed to do any damage to the Gargoyle. The Gargoyle swooped at Ashton and knocked him down in one blow. The players attempted to talk to the Gargoyle, but they did not realize that the Gargoyle did not have an interest with talking with them. The Gargoyle tried to attack Elric, but Elric got out of the way which allowed the players to take a swipe at the Gargoyle and remove one of its wings. Detelle attempted to fire his crossbow, but it broke when he tried firing it. The people left standing debated on if they should fight or not. They were arguing for so long that the Gargoyle attacked them again. This time, the Gargoyle took a hit at Ziek. Rayne swung his war hammer and smashed Ziek in the head on accident. Ziek was out cold and was in critical condition. Detelle followed up with an attack from his sword and took off the other wing and an arm. Elric casted Magic Missile to finish off the monster. The players spent a moment trying to stabilize Ziek, mend Atrem legs the best they could, and to patch up Ashton a bit. Atrem was able to hobble out with the rest of the party by using a staff that Elric had. The other two had to be carried out. The party only came across zombies the rest of the way out which they dispersed quickly with Atrem using Turn Undead. The party hobbled out of Krakatos.
When they returned to Specularum, they saw Gelu leave the city on horseback with a Female Cleric who had a metal plate over her mouth and an old man in blue robes who looked like as though he was sleeping. He mocked the injured characters and rode off west. The characters spent all of their gold on getting themselves healed. Junge had to advance them some more because it cost so much. The players spent the next few days trying to identify their rings. They found that only the blue one (which Detelle had on his finger) was magical. They later found out, by experimenting, that the blue ring was a Ring of Memory. They later found out that the dagger they found was a +1 Dagger of Light. They then spent the rest of their free time gambling. They managed to change 5 cp that they made from selling the rusted ring into 4 sp.
The caravan left, and the players traveled north mostly uneventfully. However, when the caravan was crossing the ferry, a large amount of Kelvin mounted units surrounded the caravan. Junge had expected this. He had given the players a package to give to Maleik when they return to his place. The guards arrested Junge, and Junge told everyone to remain calm. The guards also took all the gold that the caravan had on them. Thus the players did not get paid for their trip, but they still had that 4 sp that they won. The gnomes and drawves were disgruntled for what the guards have done, but they returned to Highforge without attempting any action since Junge order them not to.
The players returned to Maleiks, and gave him the orb and the package. Maleik laughed at the player's misfortune. He read the package and told them that Junge basically is asking for whatever help they feel is needed. The way Junge had ordered it, the players can attempt several things from here. They could try to kill Junge while he is in jail. They could try to spring him out. They could try to get outside aid. They could try to help his trial. They could even just ignore it. There are several choices that the players can make here, but each choice will have grand consequences. Even the simple act of ignoring it will have consequences. If the players do choose to ignore it, Maleik has another mission set-up for them where they are to investigate the Frost Giants up north. Maleik assured them that they shouldn't get close to a Frost Giant as the players are just trying to investigate the recent attacks done by the Frost Giants. Either way, the players are going to have to plan carefully. The Frost Giant mission, Maleik will help them out a bit, but if the players decide to do something about Junge, then all the planning will be up to the players as Maleik is unable to determine a proper path to take since all paths are equally bad.
Also, from the Gargoyle attack:
Ziek lost 2 points in his intelligence. (Brain damage)
Atrem move 15' slower due to the damage done on his knees. He can move 5' faster if he uses a staff or something to that effect.
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