Tuesday, May 25, 2010

Gustav Rorschach Journal V

[It is time for more action written by Gustav. Velox wrote something too. Will post soon after this]

8 Kalmont [Kaldmont] - Bargha-Winter site of Camp 21 [also where the Golden Court of the Khan is located during winter] -We reached the Golden Court
Akmad Ibn Yassef-who we report to
Keshaks-Royal warriors of the Golden Khan
-Blizzard coming from the west-don't leave camp for a while
Rumor: "Shamans took over jobs of Druids"
Rumor: Norworld-colony Alfatia [Alphatia] likes-pirates taken an interest in it
-Rumor: Might be able to find magic items in the Ethengar hoard-full of reclaimed items from foreigners-otherwise had to find magic items
-Rumor: Castles at north end of Ethengar? Heldanic
-Rumor: Ambyrville Castle disappeared, then reappeared-still in New Averoigne
-Rumor: Pirates buired treasure in Ethengar coast? (to the east)
-Rumor: Ethengars still have internal problems-Keeping merc jobs in stock & keeping Ethengars from going on a war rampage
15 Kalmont [Kaldmont] -Blizzard passed-Got a note to go see Akmad-today is the blessing of the Golden Khan's court-big festival events & contests
->Job offer: Find people who didn't make it to the festival
->Burdy dead bodies find identification, mark location, bring ID back to Akmad-travel west for a week, then come back (About 14 days, 400g each)
-Set off west-past frozen river-about 16 miles
-Simon had a dream-three were two of them-one apparently dead, one looking at a crystal in a room-one upside-down
Kalmont [Kaldmont] -Nothing happens, move west
Kalmont [Kaldmont] -Accidentally went east the whole day
16 Kalmont [Kaldmont] -Heard rumbling-Yeti snake [wow....just wow...is that the best you can do to describe it?] -thing ate Blaze & his horse-Myst's horse died (Yeti Snake-White Fang)
17 Kalmont [Kaldmont...man, it gets annoying correcting your mistakes] -Had to stop & rest to take care of Myst & me- too cold to continue - Orcs came toward us-about 20 of them
-> Apparently want peace-asked for food-we gave them rations that were for Myst's horse-they give us 20 flaming arrows
18 Kalmont [Kaldmont] Rest (I'm still stuck) [he was sick]
19 Kalmont [Kaldmont] -Traveled west - Found Ethengars w/ horses stuck in snow-one approached us-said they were here to help people-we offered to help out those stuck-whilewe helped, someone called out that raiders were coming-we stayed behind to gaurd against rear attacks
->Ethengars disappeared into shadows when defeated-one of them shifted into Frost & vanished in an explosion which set carts on fire
->Saved two of the carts; one took major damage
21 Kalmont [Kaldmont] -Set back out east toward camp-got lost-eventually came to frozen river (SW/NE)
22 Kalmont [Kaldmont] -Went south-found trail going SW/NE - went NE - trail became more of a road- asked directions & found Golden Court was to the NE
23 Kalmont [Kaldmont] -Arrived back at Bargha-Made our way back to Akmad-Reported battle to Akmad & told him about odd opponents-He sat & thought for a while - believed then were spirits-beleived creature that approached Myst was the same- aske dus about where & when we encountered spirits
-> Concluded something was going on in southern Taijit land
-> Then he brought in a Shaman, who did a ritual, & he pointed to a spot on the map
-> Mission: Travel SW across road to outpost, then be guided NW to site-may have to visit spirit world-investigate rifts if there are any; report to Shamans & have them investigate if not-we are being sent Shaman-less to avoid causing activity-If we can find a way to close the rift (maybe from the inside)-we should do it
-Bought rations & 30 potions of healing at camp
-Rumor: Arguments among the Khans at the Great Horse Festival
Rumor; Glantri used to be uncivilized, the people settled, then fought, the settled, ect. - Glantri a fairly young nation
-Rumor: Dragon Chess tourney in spring in Glantri-prize 10,000 gp
-Vague rumor: Heldannic Freeholds have things like boats that can fly.

[Party will be waiting at Bargha until next year, which is only six days away. They will be leaving on the first of Nuwmont. This is being done in order to prevent situations from coming up from Simon not being able to cast spells on the Day of Dread. The Day of Dread, for those who don't know, is a day where magic cannot be used. Many magical items and such are rendered useless for the day. The character Simon would know more of it.]

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