Saturday, April 24, 2010

New Character creation method

I decided, to speed things along, everyone should have at least two or three back-up characters (i.e. Characters to use when you die). So that we do not have to sit there and work on said back-up character during game play, I would like for you to print-out and fill out the details on your own.

http://www.dragonsfoot.org/cd/
http://www.dragonsfoot.org/cs/index.shtml

I would recommend the Classic D&D Character Sheet thing (it is the one you guys used last time) Though you can find other ones that you might like.

Now, the finer details (skills, items, and so forth) can be during meet with the books I bring. However, the ability scores need to be done by you.

We are using an alternate of the Dungeons & Dragons Point Buy System.

For this system, all your stats start at 3
You have 45 points to spend on ability scores. Each increase costs you one point. You must spend all points.
Keep in mind that you cannot go above 18. As a reminder
3= (-3 bonus)
4-5= (-2 bonus)
6-8= (-1 bonus)
9-12= (0 bonus)
13-15= (+1 bonus)
16-17= (+2 bonus)
18= (+3 bonus)
Yes yes yes. I know using the term bonus is an oxymoron, but shut it.

With this system, here are a few of the possibities: (I hope my math is right)
18, 18, 18, 3, 3, 3
18, 16, 13, 6, 5, 5
18, 17, 16, 4, 4, 4
18, 13, 13, 7, 6, 6
16, 13, 13, 7, 7, 7
13, 13, 13, 13, 8, 3
13, 13, 13, 8, 8, 8
13, 13, 10, 9, 9, 9
13, 10, 10, 10, 10, 10
There are many many many more possiblities. I let our real math man figure that one out. Now, unlike more modern D&D, you need to remember that every point in a stat counts since you use the ability score to do certain things (meaing, where as in later D&D versions, you only care about the bonus, this one you care about the score) So, one point more or less can hurt and help you.

Gustav Rorschach Journal III

[Boy, we didn't get to play much this April due to me being busy and all that jazz. Well, now we are getting back to action. Now let me put up some more from Mr. Rorschach. By the way, Rorschach is kinda a hard name to spell.]

[DMs Note: Players decided to do the Tell Your Tale & Translator contracts. Gustav and Velox will do Tell Your Tale while Theseus and Simon will do Translator]

Theseus & Simon return 9 Sviftmont
6 Ambyrmont-Velox met a drunk talking about cities [DM's note: What cities?] in Ethengar
-Gustav heard about new mines opening & hiring miners in Rockholm [Rockhome]
-Both spread the word about sparring matches
8 Ambyrmont-1st spar-Velox got his butt kicked
->Met Alesia Gnatz, Paladin of Maat-she heard Velox & went off to gather information-by default, she is a subordinate of Gustav
Rumor: Dragon horde in Broken Lands?
Rumor: Jherek Virayana-Glantri prince or Ethnegar [Ethengar] descent-son is apparently missing
Alesia Gantz-Paladin of Maat
9 Sviftmont: Theseus & Simon return
[Three new party memebers join up. Iago, Myst, and Blaze]
12 Sviftmont-Left for Glantrian Border, followed trail northwest-36 miles
->Cold night-Winter might be coming in early
13 Sviftmont-traveled [illegible] along road, thicker, more paved road section
->36 miles-getting colder
14 Sviftmont-Come across a river and a foresty area-inside forest is court of Golden Khan
->Fork: 1 road north, 1 road SW-passage W/NW blocked by river
->River running SW/NE-decided to turn SW,
->Came closer to Broken Lands, less paved road-Glantiran Mountains closer
15 Sviftmont-36 miles SW-river gets stronger
16 Sviftmont-Crossed river to the west-spent day drying off.
17 Sviftmont- Went toward massive mountains-went 24 miles
->lost direction, not sure which way we went-pointed back toward Glantri
18 Sviftmont-24 miles-came to a swamp-boiled water to refill water skins
->Myst saw a dark thing that vanished when she told it her name.
-> 2 Ethnegars [Ethengars] approached camp & were suspiscious of us-we said we were on mission for Great Khan they left
19 Sviftmont-Found river going S/N-crossed river & spent day drying off
20 Sviftmont-Moved 24 miles west
21 Sviftmont-24 miles west-came to hilly area, likely Glantrian border
->camp set up right on border
22 Sviftmont- Went west over border, in hills-10 miles-bought food from Hobgoblin
23 Sviftmont-Went west, mountains to the north & the south-we see a town in the distance [they saw this town at night time by seeing lights in the distance]
24 Sviftmont-Arrived at town (Mulsoth)-welcomed warmly-heard about something in Glantri city offering 1000g per helper-Guards came & escorted us west (20 battlemages escorting us, not interested in conversing)
25 Sviftmont-Came across trail W-NW
26 Sviftmont-Travel SW 16 miles, turn N-can see Glantri city at day's end-Guards brought us Iago-he was drunk & lost
->Iago told us Camp 21 was closed due to upcoming winter-we can go back to Golden Court to complete mission
->We arrive at Glantri City

[At this point I should tell you guys might want to have other people than just Gustav making notes so that you can have multiple view points....like what happened to Simon and Theseus?]