I will now give you guys some advice on moves you can perform in battle. I will post this up when I feel like it, and I will post five at a time.
1) Delay your action: You can delay your turn to move it to the end of the turn track. Keep in mind that if others delay their action, it will still follow the normal turn list (meaning, Subject A rolled a 15, and Subject B rolled a 16, Subject 16 will go first if both delayed their turn). Delaying your turn will allow you to wait for enemies to come closer during the combat round. It can also allow your to wait and see what another player's move will do when used (for example, what good will it do attacking a monster with a dagger if another player was just gonna fireball it)
2) Defend: -3 to your AC and you spend a round defending. This can be useful if you are acting as a meat shield for your allies and such. It can also be useful if you know that an enemy is using an attack that they charged up.
3) Find cover: If you are going against ranged opponents, you can look for cover. This adds AC bonus to your character against to ranged attackers. Shields or other handheld objects can be large enough to act as cover. The AC bonus are as follows:
Soft Cover (cover that the missiles can pass through)
25% :: -1 AC
50% :: -2 AC
75% :: -3 AC
100% :: -4 AC
Hard Cover (cover that can stop the missiles)
25% :: -2 AC
50% :: -4 AC
75% :: -6 AC
100% :: Can't hit
4) Steady Aim: Your can spend a whole round focusing your hit to give a +2 to your attack roll when using a ranged weapon. This does not stack up and you must be able to focus on the target at all time while aimming.
5) Weaken state: If someone has his life less than 25%, the character is in a weaken state. The affects of weaken state varies. You have a greater chance on recieving a severe wound in a weaken state (losing an arm). Certain attacks can be affective toward those in a weaken state. You may be in need of medical help due to blood loss. You gain penalties towards cetain saving throws and attacks. You might be able to go into a rage as the blood loss pumps up your adredaline. The DM won't inform you if your character is in a weaken state, or if something you are fighting is in a weaken state, but you should be aware of the affects. Note that some creatures are most dangerous when they are in the weaken state.
More later. (OMG, I double post? That must mean we are getting ready to play again!)
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