Thursday, May 17, 2012

Tool's Journal I

20th Flaurmont, 994 AC
-Yeah, that house is gone. At least the girl's unhurt. Taking her to her dad's.
-Oh look, Jonas Leech is holding her dad hostage. Jerk.
->Captain Red hand
-Turns out BG (Benedict George) was an assassin in his youth, and he used secret wizard assassin powers to "remove" Jonas Leech. We're good now.
-Dingleberries the Bard and his magical kazoo! (A random NPC that they demanded to have a name and wugnot. I told them they can make it up.)
-Anyway,  BG gave us some extra for being awesome and finding this stuff. Good job me.
-Captain Redhand is still out there with loot! Jerk. Ah, screw him.
-Allen helped us out by booking us passage back to Darokin City. Good kid. And we got 5,000 gold. That's awesome. We're awesome.
2nd Yarthmont
-We got back to Darokin City. Woooo.
-Time for.......SHOPPING!!!! Yeah!
-Also a picnic. I wont at cake.
11th Yarthmont
-Done resting. Time to find a job so we'll have more cake and picnic money.
18th Yarthmont
-Mao found some old guy who saw the Elf War in 500-something AC. Turns out he was a super-mage or something cursed with super-age.
-Needs us to destroy an old golem so that he can die. Gotta strike its weak point for instant destruction. He can get us to the old keep where the golem is.
(At this point, he wrote down to puzzles I gave them that they needed to complete to unlock the way to the keep)
-Suddenly, rock golem! Had to give it a heart attack. In its heart. With my arrow. Mao yelled something. Dunno what that was about.
-Super-mage died. That was the point though. Anyway, he said stuff about power and dying, but then.....SWEET LOOT!

To clarify a bit more. When this session started back up, they were almost done with the previous quest. We just had to stop right before the end because it was time for some of us to go to work. After they finished, I gave them a short quest to give them a short boost of exp (to hurry them along, and to make up for the few bogus leads they have been going on). The quest basically makes up for the loot that they have not been getting the past several sessions. Before I gave them the quest, they went on picnic to have some role-playing fun. I didn't catch all that happened in the picnic. The only thing I really caught was that they blew up a cake.

The New Campaign

After so problems with the last campaign, I had to get the players to start a new one with new characters. They decided to start the new campaign off in the Republic of Darokin in 994 A.C.

One character is called Tuladin Feadil. His nickname is Tool. He is a wooddrake from the Dreamlands in Alfheim. In the Dreamlands, everything more or less has immortality (cuz that is how fairies roll). However, Tool was born without the ability to get reincarnated. Meaning, when he dies, he died. The fairies didn't like this gloomy feel about him, so they asked him to leave. (His character is keeping a journal). His personality is fast talking, self centered, greedy, prankster. He tries to keep the fact that he is a wooddrake a secret by staying in elf form for the most part.

The next character is O'olish Amaneh. Everyone calls him Bear (or Mr. Bear) because that is what he looks like. He comes from the Eastern Borderlands of Darokin, North-West of Selencia. He has been alone for as long as he can remember. Also, for as long as he can remember, he has been a Werebear. Because of this, he looked older than he really is for a long time. He kept himself isolated from civilization for the longest time, bears being his only friends. He started making money as a lumberjack to get himself materials he couldn't get otherwise. While doing this, he learned of people we adventure across the land to explore, find treasure, become heroes, ect. He didn't mind being by himself for the rest of his life, but he kind of wanted to figure out where he came from. He figured that being an adventurer is a good way to do this. His personality is that he is a man whose actions speak louder than his words. What words he does say is to the point. He is calm until something bothers him.

Another character is Elliwood. He is a adventuring merchant from Darokin City. He broke away from his family to make something of himself one his own. He is not a strong fighter, so he needed to find others who can do the fighting for him. He is portrayed as a polite shrimpy character who is often nervous.

 There is also a Ylaruam called Selim-al-Jusif of the Yam. Everyone just calls him Fez. The short version of his backstory is that he broke away from the clan that he was a part of (with his elders permission) since he has always felt that he was to be needed elsewhere in the world. His character does not take well to other cultures, so he is not a real people person. In combat, however, he fights hard to defend his comrades.

Next is Gamzee Fulkin. He is a cleric who is not yet aware which god he prays to. There is a lot of interference, and he cannot make direct commune with his god. He traveled from temple to temple in an effort to figure out where the "miracles" came from. Finally, he decided to become an adventurer in hopes that his travels might reveal where the "miracles" come from. He hasn't open his eyes completely for as long as he remembers since he does see the "miracles." He is very peaceful with everyone and everything. (Hugs a tree, hugs a chair, hugs an angry dog, ect.) However, this doesn't mean that he won't fight. It is more like that he is willing to make friends if the other party is willing to be friends. Of course, this attitude does creep some people out.

Lastly is Mao Practice (hardy har). He is a Mage from Glantri who was kicked out of the Mage School. He was kicked out because, though he was smart and understood the concepts, he could never actually cast a spell correctly. Before he was kicked out, they did tell him that he should find some people to adventure with in hopes that he might find out why magic seems to not work that well for him. He is a pyromaniac thinks all problems can be solved by blowing them up. Other than that, he comes off as an angry person, but that is just because he thinks many others around him to be imbeciles.

They meet because they all chipped in to buy a map that would lead to some lost treasure (perhaps). The treasure lead up somewhere in the mountains. Most of the sessions where just them climbing. After they completed that quest, they decided to stick around with each other and be an adventuring party. They got a rumor of some lost temple of in the the North East portion of the Malpheggi Swamp that might have treasure in it. They were going to use a boat to get part of the way there, but there was a small problem with that plan....a storm that steered the boat down the wrong river and caused it to crash into the swamp. Fun. At any rate, the sole survivor from the wreak (beyond the party, of course), traveled with them, and asked if they could help him complete some of the delivery that they had on the boat. They agreed and Alan Walker traveled with them for the rest of the quest. They came across a druid who questioned them. The druid told them that he has been suspicious of any who travel across this area because there was a temple that was emitting great evil in the part of the swamp that he watches over. He asked the party to see if they can take care of it since they were head towards it anyways. They got to the temple and found it to be empty except for several snake eggs. When they found the center of the temple, they were attacked by some snake-man thing. After they killed it, they found out that this was a ruse to lure adventures in the sacrifice them for some ritual. When they left the temple, the druid buried the temple under plants to prevent it being used again. He rewarded the characters and speed them on their way. They went to Athenos to complete the delivery, but they found that someone is preventing them from completing the shipment. They looked into it, and found that Jonas Leech, and assistant to Benedict George, was taking goods that was suppose to be shipped to them, claiming them as lost goods, and smuggling them to a pirate called Captain Redhand. They informed Benedict George about this, and he told them that they still needed some more evidence. They decided to go to Jonas Leech house to investigate. There, they found pirates hanging about. After they killed them, they found the daughter of a politician that Jonas Leech had kidnapped to help keep people off of him. The rescued her, and upon leaving, destroyed the house......our heroes....that is when Tuladin started to keep a journal.

Thursday, May 10, 2012

Player's Own Creations

I love it when players make up stuff for the campaign that they are in. To help encourage them, I give them bonus experiance everytime they create something. The reward is based on how impressive the work is and how much work they put into it it. For example, a ten page story about your character would net you 1000 or 1/20 of the total experience you need from one level to another. (Whichever is larger) While a haiku while net you about 25 experience points. (Unless it is a really good one)  I know 1000 experience points sounds like a bit, but I cannot think of a class that would level up with that number on the top of my head. If they go all the way, however, (like a live-action movie) then experience points will not suffice. I would have to give them something special...and maybe some self help books...